|  |  | "Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-DDBD75.16570227112000@news.povray.org...
> In article <3a22146e@news.povray.org>, Warp <war### [at] tag  povray  org>
> wrote:
>
> >   Well, perhaps a 'blur_clock' might be useful, but if I have understood
> > it correctly, it would not fit in the ideology of the motion blur
syntax.
>
> Perhaps, but it seems to confuse people that things outside the
> motion_blur block don't get blurred(Why? I don't know...).
    Well, try rendering the 'Motion Blur.pov' file that I've posted in
povray.text.scene-file - once with motion_blur on and then with motion blur
turned off (just comment out the motion blur line in global_settings{...})
(actually you only need render the first couple of frames each time - the
problem can still be seen clearly). Compare the two results and you'll see
that the motion blurred version is all wrong - the movement of the sphere is
taken into account, but the rotation on the pigment isn't.
    The problem is that you can't do :
#declare foo=
motion_blur {
 pigment {...
}
or even :
motion_blur {
#declare foo=
 pigment {...
}
See ? Of course, in this simple example, if you move the full pigment
definition into the sphere you get correct motion_blur, but what if you have
50000 spheres, all using the foo pigment ?
This is only a very simple example, but it highlights a very annoying
'feature' of MegaPOVs motion_blur implementation.
--
Scott Hill.
Software Engineer.
E-Mail        : sco### [at] innocent  com
PGP Key       : http://pgpkeys.mit.edu:11371
Pandora's Box : http://www.pandora-software.com
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